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Configuring your Project Zomboid Server

Updated March 27, 2026

Your Project Zomboid dedicated server is configured through the [servername].ini file, located in the /.cache/Server/ directory on your server. This guide covers every setting in the file, organized by category, so you know exactly what each option does and which ones are safe to change.

Important

Always stop your server before editing the .ini file. Some settings only take effect on a fresh restart, and editing while the server is running may cause your changes to be overwritten when the server saves.


How to Edit Your Server Settings

  1. Log into your server control panel and Stop your server.

  2. Navigate to File Manager and open /.cache/Server/.

  3. Open the [servername].ini file — the filename matches your server name.

  4. Make your changes, Save the file, and Start your server.


Server Identity & Visibility

These settings control how your server appears in the server browser and what players see when they connect.

Setting Default Example Notes
PublicName My PZ Server Survivors United PVE The server name shown in the in-game browser and Steam server list. Keep it under 64 characters.
PublicDescription (empty) Friendly PVE server with mods Description displayed in the server browser. Use \n for line breaks.
Public false true Whether the server appears in the in-game server browser. Steam-enabled servers are always visible in the Steam browser regardless of this setting.
ServerWelcomeMessage (default welcome) Welcome! <LINE> Rules: no griefing Displayed in chat when a player joins. Supports <LINE> for line breaks and <RGB:r,g,b> for colors (values 0.0–1.0).

Network & Ports

These settings control how players connect to your server. On a hosted panel like PingRite, port settings are typically pre-configured for you.

Setting Default Example Notes
DefaultPort   DO NOT CHANGE this port. The main port used for player connections. 
UDPPort   DO NOT CHANGE this port. Secondary UDP port, typically DefaultPort + 1
RCONPort   DO NOT CHANGE this port. Port for Remote Console access. Only relevant if you use RCON tools for remote administration. 
RCONPassword (empty) MyStr0ngP@ss! Password for RCON access. Leave blank to disable RCON. Use a strong, unique password — anyone with this password has full server control.
UPnP true false Attempts automatic port forwarding via UPnP. Not applicable on hosted servers — safe to leave at default.
server_browser_announced_ip (empty) (leave empty) Only needed for multi-IP setups like server farms. Do not change unless you know your network configuration requires it.
PingLimit 400 800 Maximum allowed ping (ms) before a player is kicked. Set to 100 to disable the limit entirely. Increase if players with higher latency are being kicked unfairly.

Access Control

These settings determine who can join your server and how accounts are managed.

Setting Default Example Notes
Open true false true = anyone can join and create an account. false = whitelist only (admins must manually create accounts).
Password (empty) secretpass Players must enter this password to join. Leave empty for no password requirement.
AutoCreateUserInWhiteList false true When Open=true, automatically adds joining players to the whitelist with their chosen username/password.
MaxPlayers 32 16 Maximum concurrent players (admins bypass this limit). Values above 32 may cause poor map streaming and desync.
MaxAccountsPerUser 0 3 Limits accounts per Steam user. 0 = unlimited. Useful to prevent alt-account abuse.
AllowCoop true true Whether splitscreen/co-op players can join.
AllowNonAsciiUsername false true Allow non-ASCII characters (e.g., Cyrillic) in usernames.
DropOffWhiteListAfterDeath false true Removes a player from the whitelist when they die. On Open=false servers, this prevents them from creating a new character without admin approval.
LoginQueueEnabled false true Enables a login queue when the server is full, instead of immediately rejecting players.
LoginQueueConnectTimeout 60 120 Seconds before a queued player's connection times out. Range: 20–1200.
DenyLoginOnOverloadedServer true true Prevents new logins when the server is under heavy load.
Recommended Configurations
  • Public server: Open=true, set a Password, AutoCreateUserInWhiteList=true
  • Private friends server: Open=false, manually whitelist trusted players
  • Open community server: Open=true, no password, MaxAccountsPerUser=1

PVP & Safety System

These settings control player-versus-player combat and the opt-in safety system.

Setting Default Example Notes
PVP true false Master toggle for PVP. When false, players cannot damage each other at all.
SafetySystem true true Allows players to individually toggle PVP mode. A player can only be hurt when at least one participant has PVP enabled (skull icon visible). Set to false to allow free-for-all PVP at all times.
ShowSafety true true Displays a skull icon above the heads of players who have entered PVP mode.
SafetyToggleTimer 2 5 Seconds it takes to enter or leave PVP mode. Range: 0–1000.
SafetyCooldownTimer 3 30 Seconds before a player can toggle PVP mode again after switching. Increase to prevent PVP toggling abuse.
PVPMeleeDamageModifier 30.0 50.0 Damage multiplier for PVP melee attacks. Range: 0.00–500.00. Higher = more deadly.
PVPFirearmDamageModifier 50.0 70.0 Damage multiplier for PVP ranged attacks. Range: 0.00–500.00.
PVPMeleeWhileHitReaction false true Whether a player can counter-attack while in a hit reaction animation.
PlayerBumpPlayer false true Whether running through other players knocks them over.
KnockedDownAllowed true true Whether players can be knocked down.

Player Display & Visibility

Setting Default Example Notes
DisplayUserName true false Shows usernames above players' heads. Disable for a more immersive or hardcore experience.
ShowFirstAndLastName false true Shows the character's first and last name instead of (or in addition to) the username.
MouseOverToSeeDisplayName true false When true, names only appear when you mouse over a player.
HidePlayersBehindYou true true Automatically hides players outside your field of view, similar to how zombies work.
SneakModeHideFromOtherPlayers true true Players in sneak mode become less visible to other players.
MapRemotePlayerVisibility 1 3 Who appears on the in-game map. 1 = hidden, 2 = friends only, 3 = everyone.

Chat & Communication

Setting Default Example Notes
GlobalChat true false Enables or disables the /all global chat channel. Disable for immersive roleplay servers.
ChatStreams s,r,a,w,y,sh,f,all (do not change) Do not modify. Defines available chat channels internally. Changing this can break chat functionality.
VoiceEnable true false Enables or disables in-game VOIP.
VoiceMinDistance 10.0 10.0 Minimum tile distance for VOIP. Voices at full volume within this range.
VoiceMaxDistance 100.0 50.0 Maximum tile distance for VOIP. Voices fade to silence beyond this range. Lower for more realistic proximity chat.
Voice3D true true Enables directional audio for VOIP — voices come from the speaker's direction.

Discord Integration

Forward in-game global chat to a Discord channel and vice versa.

Setting Default Example Notes
DiscordEnable false true Enables Discord chat integration.
DiscordToken (empty) (your bot token) Your Discord bot access token. Keep this secret.
DiscordChannel (empty) zomboid-chat The Discord channel name to bridge chat with. Use DiscordChannelID if this doesn't work.
DiscordChannelID (empty) 123456789012345678 The numeric channel ID. More reliable than the channel name.

Gameplay Settings

Setting Default Example Notes
PauseEmpty true true Pauses the game world when no players are online. Recommended for most servers to save resources and prevent time progression while empty.
SpawnPoint 0,0,0 10548,9612,0 Forces all new players to spawn at specific coordinates. Leave as 0,0,0 to use the default random spawn. Find coordinates at map.projectzomboid.com.
SpawnItems (empty) Base.Axe,Base.Bag_BigHikingBag Items given to new players on spawn. Use internal item IDs separated by commas.
MinutesPerPage 1.0 0.5 Real-time minutes to read one page of a skill book. Lower values speed up learning. Range: 0.00–60.00.
NoFire false true Disables all fire spread except campfires. Enable to prevent accidental or griefed building fires.
AnnounceDeath false true Broadcasts a global chat message when any player dies.
BanKickGlobalSound true false Plays a global sound when a player is banned or kicked.

Sleep Settings

Setting Default Example Notes
SleepAllowed false true Allows players to sleep when tired. When false, the sleep mechanic is completely disabled.
SleepNeeded false true Players must sleep or suffer penalties. Only works when SleepAllowed=true.
FastForwardMultiplier 40.0 20.0 Speed multiplier for time during sleep. Higher = faster sleep. Range: 1.00–100.00.

Respawn Settings

Setting Default Example Notes
PlayerRespawnWithSelf false true Allows players to respawn at their death location.
PlayerRespawnWithOther false true Allows players to respawn at a splitscreen or Remote Play partner's location.

Loot Respawn

Setting Default Example Notes
HoursForLootRespawn 0 720 In-game hours before looted containers respawn loot. 0 = disabled. A container must have been looted at least once to respawn.
MaxItemsForLootRespawn 4 4 Containers with this many or more items will not respawn loot. Prevents overfilling already-stocked containers.
ConstructionPreventsLootRespawn true true Loot will not respawn in buildings players have barricaded or built in.

Safehouse Settings

Safehouses allow players to claim and protect buildings. Both settings below must be configured — PlayerSafehouse for regular players and AdminSafehouse for admins.

Setting Default Example Notes
PlayerSafehouse false true Allows regular players to claim safehouses.
AdminSafehouse false true Allows admins to claim safehouses.
SafehouseAllowTrepass true false Whether non-members can enter a safehouse. Set to false for fully locked-down bases.
SafehouseAllowFire true false Whether fire can damage safehouses. Disable to prevent griefing via fire.
SafehouseAllowLoot true false Whether non-members can take items from a safehouse.
SafehouseAllowRespawn false true Whether players respawn inside their safehouse after death.
SafehouseDaySurvivedToClaim 0 3 In-game days a player must survive before claiming a safehouse. Set to 3–7 to prevent new players from immediately locking down prime buildings.
SafeHouseRemovalTime 144 72 Real-world hours of inactivity before a player loses their safehouse claim. 144 = 6 days.
SafehouseAllowNonResidential false true Whether non-residential buildings (shops, warehouses, etc.) can be claimed as safehouses.
DisableSafehouseWhenPlayerConnected false true When true, safehouse protections are disabled while a member is online — it acts like a normal building. Protections only apply when all members are offline.

Faction Settings

Setting Default Example Notes
Faction true true Whether players can create factions.
FactionDaySurvivedToCreate 0 5 In-game days survived before a player can create a faction.
FactionPlayersRequiredForTag 1 3 Minimum members needed before the faction owner can create a group tag.

Destruction & Vehicles

Setting Default Example Notes
AllowDestructionBySledgehammer true false Whether players can destroy world objects with sledgehammers. Disable to prevent base raiding.
SledgehammerOnlyInSafehouse false true Restricts sledgehammer destruction to inside the player's own safehouse. Requires AllowDestructionBySledgehammer=true.
CarEngineAttractionModifier 0.5 0.3 Multiplier for how far car engine noise attracts zombies. Lower values reduce zombie attraction and can help with server performance. Range: 0.00–10.00.
SpeedLimit 70.0 70.0 Maximum vehicle speed. Range: 10.00–150.00.

World Cleanup

Setting Default Example Notes
BloodSplatLifespanDays 0 7 Days before blood splats are removed when chunks load. 0 = never removed. Lowering this can help with performance on long-running servers.
RemovePlayerCorpsesOnCorpseRemoval false true Whether player corpses are also removed when the corpse removal timer triggers.
TrashDeleteAll false true Enables the "delete all" button on trash bins for players.

Server Performance & Saving

Setting Default Example Notes
SaveWorldEveryMinutes 0 10 How often the map is saved in real-world minutes. 0 = only saved when clients leave a loaded area. Set to 5–10 for regular saves without excessive lag spikes.
BackupsCount 5 10 Number of backup copies to keep. Range: 1–300.
BackupsOnStart false true Create a backup every time the server starts.
BackupsOnVersionChange true true Create a backup when the game version changes. Strongly recommended to keep enabled.
BackupsPeriod 0 120 Minutes between periodic backups. 0 = disabled. Set to 60–120 for regular backups on active servers.

Steam & Anti-Cheat

Setting Default Example Notes
DoLuaChecksum true true Kicks clients whose game files don't match the server's. Prevents modified clients. Recommended to keep enabled.
SteamVAC true true Enables Steam's Valve Anti-Cheat system. Recommended to keep enabled.
SteamScoreboard true admin Show Steam usernames and avatars in the Players list. true = everyone, false = no one, admin = admins only.
KickFastPlayers false false Kicks players moving faster than should be possible. May cause false positives — use with caution.
Anti-Cheat Protection Types

The server includes 24 anti-cheat protection types (AntiCheatProtectionType1 through AntiCheatProtectionType24), all enabled by default. These detect various forms of cheating such as teleporting, speed hacks, and inventory manipulation. Keep all of these enabled unless you have a specific reason to disable one (e.g., a mod conflict). Several types also have threshold multipliers (Types 2, 3, 4, 9, 15, 20, 22, 24) that control sensitivity — increase the multiplier if you get false positives, but avoid lowering them below default.


Radio & Staff Settings

These settings control whether staff members with specific access levels can use in-game radio transmissions.

Setting Default Notes
DisableRadioStaff false Disables radio for all staff with any access level.
DisableRadioAdmin true Disables radio for players with admin access level.
DisableRadioGM true Disables radio for players with GM access level.
DisableRadioOverseer false Disables radio for players with overseer access level.
DisableRadioModerator false Disables radio for players with moderator access level.
DisableRadioInvisible true Disables radio for invisible (hidden) players.

Logging

These settings control what gets written to the server's log files.

Setting Default Notes
PerkLogs true Tracks player perk/skill level changes in PerkLog.txt. Useful for detecting XP exploits.
ClientCommandFilter -vehicle.*;+vehicle.damageWindow;... Semicolon-separated list controlling which commands are logged. Prefix with - to exclude, + to include, and * as wildcard. Defaults filter out noisy vehicle commands while keeping important ones.
ClientActionLogs ISEnterVehicle;ISExitVehicle;... Semicolon-separated list of player actions to log in ClientActionLogs.txt.

Mods & Maps

Important

Changing mod or map settings incorrectly can prevent your server from starting or cause players to be unable to connect. Always back up your server before making changes. For a detailed guide on adding mods, see our How to Add Mods to Your Project Zomboid Server article.

Setting Default Example Notes
WorkshopItems (empty) 2818847163;2392709985 Steam Workshop mod IDs separated by semicolons with no spaces. Incorrect formatting will prevent mod downloads.
Mods (empty) ModName1;ModName2 Mod folder names separated by semicolons. Must match the exact names found in each mod's info.txt file.
Map Muldraugh, KY Muldraugh, KY;MyCustomMap Active maps. The default map should always be listed first. Add custom map folder names after a semicolon. Changing this can reset your world.

Settings You Should Not Change

The following settings are managed internally by the server. Changing them can cause character data loss, world corruption, or unexpected behavior.

Setting Default Reason
ResetID (auto-generated) Changing this forces all players to create new characters. This value is updated automatically during server soft-resets. Only modify it intentionally when wiping character data.
ServerPlayerID (auto-generated) Identifies which server a character belongs to. Changing this also forces new character creation. Works in conjunction with ResetID.
ChatStreams s,r,a,w,y,sh,f,all Internal chat channel routing. Changing this can break the chat system entirely.
ItemNumbersLimitPerContainer 0 Limits items per container including individual small items (e.g., only 50 nails total). 0 = no limit. Changing this to a low value will create frustrating gameplay. Only modify if you have a specific reason.

Quick Reference: Common Server Setups

Casual PVE Server
PVP=false
Open=true
MaxPlayers=16
SleepAllowed=true
PlayerSafehouse=true
SafehouseAllowRespawn=true
NoFire=true
AnnounceDeath=true
PauseEmpty=true
Hardcore PVP Server
PVP=true
SafetySystem=false
Open=true
Password=yourpassword
MaxPlayers=32
PlayerSafehouse=true
SafehouseAllowTrepass=false
SafehouseAllowLoot=false
SafehouseDaySurvivedToClaim=3
DropOffWhiteListAfterDeath=false
AnnounceDeath=true
Private Friends Server
Open=false
Public=false
MaxPlayers=8
PVP=false
PlayerSafehouse=true
VoiceEnable=true
SleepAllowed=true
SleepNeeded=false
PauseEmpty=true